Autor:
Diaz, Sebastian
Diaz, Jaime
Ahumada, Danay
DuranFaundez, C
Lefranc, G
FernandezFernandez, M
Munoz, C
Rubio, E
Gamification is the use of game elements to engage the audience in non-ludics environments. This work describes a proposal based on gamification called 'Marketplace' and its implementation in a formal programming course for engineering education in the Universidad de La Frontera. We use the first...
Enlace original:
http://repositoriodigital.uct.cl/handle/10925/3078
Diaz, Sebastian
,
Diaz, Jaime
,
Ahumada, Danay
,
DuranFaundez, C
,
Lefranc, G
,
FernandezFernandez, M
,
Munoz, C
,
Rubio, E
,
[A Gamification Approach to Improve Motivation on an Initial Programming Course]
,
A Gamification Approach to Improve Motivation on an Initial Programming Course