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Gamification is the use of game elements to engage the audience in non-ludics environments. This work describes a proposal based on gamification called 'Marketplace' and its implementation in a formal programming course for engineering education in the Universidad de La Frontera. We use the first...


Diaz, SebastianDiaz, JaimeAhumada, DanayDuranFaundez, CLefranc, GFernandezFernandez, MMunoz, CRubio, E[A Gamification Approach to Improve Motivation on an Initial Programming Course]A Gamification Approach to Improve Motivation on an Initial Programming Course

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